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7th Guest

Solutions to various problems encountered in 'T7G'

Neil B. Breeden II

and

George F. Gaut Jr

June 25th, 1993

 

HTML: Joel McAllister

------------------------------------------------------------------

--------------

This document contains the following sections:

Index: Solved/Notes

---------------------------------------- ------------

Introduction and Notes

Revision History

Maps

Telescope in the Library Solved

Spiders on the Star Solved

Skulls and Headstones in my cake Solved

Eight queens that do NOT get along Solved

Blood flow Hints

aMAZEing, isn't it Solved

Can's in the pantry Solved

Letter Flowers on my bedspread Solved

Grating - Ain't it? Solved

Coins on the Briefcase Solved

Bishop's needing a change Solved

Crypt in the basement Hints

Knights in the Bathroom Hints

Card Shark Solved

Through the Microscope Good Luck!

This is the PIT's Solved

Flip Picture Hints

Spelling Blocks Hints/Answer

Piano Bar Solved

Stauf's Face Hints

Star Knifes Solved

SkyScraper Solved

Ad for the BioHazard BBS

References

Letters

 

 

 

 

 

------------------------------------------------------------------

--------------

INTRODUCTION and NOTES:

Well, I've just seen the ending sequence on CD #2. I solved all

the puzzles except for the Microscope puzzle. I had to go to the

Help Book three times to get past it. I have to say that this is

one of the coolest game's I have EVEN seen. I really enjoyed the

graphics, music (be sure to play the songs on CD 2 in your audio

CD player, some great music!) and the puzzles. I enjoyed the

ending though I thought it was a bit short. Be sure to read the

credits at the end, if anyone gets through to the Best Girl I'd

like to know how she was!

See you at Stauf's house,

Neil

 

 

 

NOTE: Not all puzzles are solved in this text!!!

If you can add any solutions I encourage you to do so. If you

would like you can send your solutions to me and I'll roll them

into this text giving you credit if you wish.

 

Genie: NEIL@DP

AOL: NEILBII

BioHazard: FailSafe (See text at the end of this file!)

We make no guarantees as to the accuracy of these solutions. While

I've tried to make this text as accurate as possible I cannot

guarantee that it is 100 percent correct.

Also note that these solution have not been optimized. There may

be MUCH better ways to solve them.

The latest version of this file can be found on the 'BioHazard'

BBS, see our ad on the last page for the phone numbers.

I also want to thank Trilobyte and Virgin. T7G is one awesome

game. I can hardly wait for whatever comes next!!!!!!!!!!

We want to wish you the BEST OF LUCK with your gaming!

Neil

 

------------------------------------------------------------------

--------------

Reision History:

30-May-1993 Initial creation of file. Uploaded to AOL, Genie

and

BioHazard.

31-May-1993 Added 'Coin' puzzle solution.

Added notes on 'Knights' puzzle.

Added 'Flip Picture' Puzzle.

Added 'Letter Block' Puzzle.

Expanded 'MAZE' map to show path.

01-JUN-1993 Added notes on the 'Piano Puzzle'.

04-JUN-1993 Added Maps.

Added solution to 'Bishops'.

Added Notes on 'Stauf's Face' Puzzle.

05-JUN-1993 Finished work started on June 4th.

Added solution to the 'PIT' puzzle.

06-JUN-1993 Fixed a couple of typo's in the file.

Wrote a small c program to convert the ANSI

graphics to '+-|' textual graphics so that I

don't have to maintain two versions.

07-JUN-1993 Added 'Star Knife' puzzle.

Added 'SkyScraper' puzzle.

Fixed 'Piano Bar' Solution.

Fixed layout problem causing page numbers

to not be printed.

08-JUN-1993 Added too/Corrected maps

More minor edits.

25-JUN-1993 Added Musical Notation to the Piano Puzzle.

 

------------------------------------------------------------------

--------------

Maps:

[Blocks] [Knights]+---------+-------+

+----+ ++**++-----+[bishops]|[Blood |

| | | |Bath | BED2 | flow]+-------+

+----+--+-+ | | | | BED1 |[Eight |

++[Flip] | | +-+ ++--+ +---+---+ ++ Queen]|

| Toy +----+ Game |

++ room +----++ +----+----+ ++S +--++ ++-----+-+

+-------+ | | |t | | |

+------------+ |[Letters|a | | |

| Alter [Pit] | on the |i | | [Card] |

+-------+----+ [Coins]| Bed]|r | | BED5 |

|Lab | BED4 | BED3 |s +----------+

+----+ | |

**[Knifes]

[MicroScope] +--------+--------+

 

 

+-----------+

+---------+ +----------+ | [piano] |

| [face] | + [cans] + | Music |

+---------+ + Kitchen + | |

| +------+--+ +----+----------+

+-----------+-+----+ +-+ | |Library ++

| [cake] + |stairs| [Telescope]|

|Dining Room +-----------+

| + |

+-------------+ Stained

+----------------------- Glass

Window

[Spider]

+-------------------+

| +----+ +----+ +----------- ----+

| +----+ +----+ | |

| +----+ +----+ | ---------+ |

| +----+ +----+ | | |

| +----+ +----+ +----------- |

| +----+ +----+ | | E]

| [Crypt] | +--------+ Z

+-------------+ | ++ A -------+

++ | ++ [M |

++ ++ +-------- |

+-------+ | |

| -------+ ## -----

--

| ##

+------------- ## -----

--

[Grate]

 

------------------------------------------------------------------

--------------

Telescope in the Library:

OBJECTIVE: Spell out the sentence by clicking on the letters.

After selecting a letter the next one selected MUST be connected

to the last via a canal on the map of Mars.

Click on the Letters starting with the T at the bottom to spell:

 

THERE IS NO POSSIBLE WAY

------------------------------------------------------------------

--------------

Spiders on the Star:

OBJECTIVE: Cover all the purple circles around the edge of the

star with spiders. NOTE: The puzzle is won when all but one

circles have been covered with a spider. The spiders will move

alone one of the lines from the starting circle to the ending

circle. SOLUTION:

P1

P6 P4

P3 P7

P8 P2

P5

 

Click on then Click to move to

-------- ---------------------

P1 P8

P2 P1

P3 P2

P4 P3

P5 P4

P6 P5

P7 P6

OR

Click any purple circle to start.

Click on either purple circle connected via the lines to the one

from step 1 to have the spider move to there.

Pick a purple circle so that after the spider moves he will be on

the circle from step #1 above.

Click on the circle from step #1 above to have the spider move to

it.

Pick a purple circle so that after the spider moves he will be on

the circle from step #3 above.

Click on the circle from step #3 above to have the spider move to

it.

Continue this way around the star, picking a spot so that the

spider can move to the place you CREATED the last spider on.

 

------------------------------------------------------------------

--------------

Skulls and Headstones in my cake:

OBJECTIVE: All 6 guest's need to receive an equal share of cake.

The problem is that the pieces given to each guest must touch on a

side. The final shape of the pieces for each guest doesn't matter.

The S's represent sections with a SKULL, the H's sections with a

Headstone. The section without an H or S are just icing.

Solution:

 

 

Click on all 5 pieces with the number 1. After they fly from the

cake click on all 2's, then 3's, 4's, 5's and finally 6's. All 6

guests received 5 pieces total consisting of 2 skulls, 2

headstones and 1 icing.

 

+----+----+----+----+----+----+

| S1 | H2 | H2 | S2 | H3 | S6 | Note: This is one of

at least

+----+----+----+----+----+----+ two solutions!

| 1 | H1 | S1 | S2 | H3 | S6 |

+----+----+----+----+----+----+

| 4 | H1 | H4 | 2 | S3 | 6 |

+----+----+----+----+----+----+

| S4 | S4 | H4 | 3 | S3 | H6 |

+----+----+----+----+----+----+

| H5 | H5 | S5 | 5 | S5 | H6 |

+----+----+----+----+----+----+

 

------------------------------------------------------------------

--------------

Eight queens that do NOT get along:

OBJECTIVE: Position eight queens on the board so that no queen can

capture another queen. NOTE: Queens can move in any direction

including diagonals for as many squares as they want. Solution:

+----+----+----+----+----+----+----+----+

| | | | QN | | | | |

+----+----+----+----+----+----+----+----+

| | | | | | QN | | |

+----+----+----+----+----+----+----+----+

| | | | | | | | QN |

+----+----+----+----+----+----+----+----+

| | QN | | | | | | |

+----+----+----+----+----+----+----+----+

| | | | | | | QN | |

+----+----+----+----+----+----+----+----+

| QN | | | | | | | |

+----+----+----+----+----+----+----+----+

| | | QN | | | | | |

+----+----+----+----+----+----+----+----+

| | | | | QN | | | |

+----+----+----+----+----+----+----+----+

 

------------------------------------------------------------------

--------------

Blood flow:

OBJECTIVE: Open/Close gates so that the blood can flow from the

heart to the end. NOTE: Click the heart to get the blood flowing

when you think you have it.

The easiest strategy I found was to start from the end. Click the

gates and you will notice that the end with the little ball is

fixed. Click the gates open and closed so that there is a

continuous path for the blood to follow. By staring at the end

this path is obvious.

 

------------------------------------------------------------------

--------------

aMAZEing, isn't it?

OBJECTIVE: Find your way through the maze to the basement. Another

puzzle awaits you there. NOTE: The room with the Bishop puzzle has

a maze on a carpet. This is also the map to the basement. The maze

is recreated below. The lengths of sections in the actual maze

seem different than the map indicates even though the overall

relationship of openings etc. seems correct.

+-----------------------------------------------------+

| +--->---+ |

+---+-+-+|+---+-+|+-+---------------------------------+

| | | ||| | ||| |+--->---+ |

| + | | ||| + | ||| ||+---+-+|+-+---+-+------------- |

| | | | |^| | | |V| ||| | ||| |+-+| | |

| | | | ||| | | ||| |^| + | |V| ||+|| +---------------+

| | | | ||| | | ||| ||| | | ||| |^|V| |+---->---->---+|

| | | | +|| | + ||| +|| | | ||| +|||| ||+---+-+-+---+||

| | | | || | |V|+-+| | | |V| |||| |^| | | | |||

| | | | +^| | + ||||+ | | | ||| +^|V| +|| + + | + + |V|

| | | | ||| | | |||^| | | | ||| |||||+-+| | | | |||

| | | | ||| | | ||+|| | | + ||+-+|||+|+ | | + | + | ||+-

| | | | ||| | | |+-+| | | |+->-+|+-+| | | | | | | |+-->Exit to

Basement

| | | +-+|+-+ +-+---+-+ +---+-----+---+-+-+ +-+-+ +-+---

| | | +------<---------<---------<---------<---------

------------------------------------------------------------------

--------------

Can's in the pantry:

OBJECTIVE: Rearrange the can's so that they make a complete

sentence. The

only VOWEL is Y.

Here is a hint from the game:

 

Bashful nomad, craftily, agilely, meet secretly near my

underground vault.

 

And here is the final solution:

Shy

gypsy slyly

spryly tryst

by my crypt

 

------------------------------------------------------------------

--------------

Letter Flowers on my bedspread:

OBJECTIVE: Make a sentence from the letters on the bedspread.

Notes:

From the last selected letter the next letters that can be used

are either -5, -3, +3 or +5 letters away.

NOTE: The STARS are used as spaces.

Here is the flow for the answer: KEY: Spaces-to-move Letter

Start with the T +5 Y

(Work +5 H -3 O

DOWN -3 E -3 U

this -3 STAR -3 R

Column +5 S +5 STAR

first) -3 K +3 F

+5 Y +3 A

+3 STAR +5 T

+3 I +3 E

+3 S -5 STAR

-5 STAR +3 I

+3 R -5 S

-5 U -5 STAR

+3 D +3 B

+3 D +3 L

+3 Y +5 O

+3 STAR -3 O

+5 D

+3 Y

 

------------------------------------------------------------------

--------------

Grating - Ain't it?

OBJECTIVE: Move the grate parts around so that the circle cut in

two

of them is over the opening. The bottom one protects

you from

the spikes.

I've numbered the six position's of the grates like this:

1 2 3

4 5 6

Click on these position's to arrange the grates so that you

can get through:

5

6

3

2

5

4

1

2 (The top circle should be in position 1)

5

6

3

2

5 (The bottom circle should be in position 2)

4

1

2

3

6

5

4

1

2

3

6

5

4

1

2

3

6

5 (You should now have a completed circle)

 

------------------------------------------------------------------

--------------

Coins on the Briefcase:

OBJECTIVE: Turn over ALL coins. Once a coin is turned over only

the coins

along the column above/below or on the row to the

right/left of

it can be flipped. There are two puzzles in the

sequence.

Solution:

+----+----+ +----+

| 20 | 19 | | 1 |

+----+----+----+ +----+ +----+----+

| 1 | | 2 | | 3 | | 2 | 3 |

+----+ +----+ +----+----+ +----+----+----+

| 13 | | 14 | | 15 | 4 | 5 |

+----+----+----+----+----+----+----+ +----+----+----+-

---+

| 9 | 8 | 21 | 12 | 16 | 4 | 15 | | 14 | 13 | 6 |

7 |

+----+----+----+----+----+----+----+ +----+----+----+-

---+

| 10 | | 11 | | 12 | 11 |

8 |

+----+----+ +----+ +----+ +----+----+-

---+

| 7 | | 6 | | 5 | | 10 |

9 |

+----+ +----+----+----+ +----+-

---+

| 18 | 17 |

+----+----+

 

------------------------------------------------------------------

--------------

Bishop's needing a change:

OBJECTIVE: Swap the bishop's out, white to black.

Notes:

You DO not have to move White/Black/White/Black etc.

You can start with Black or White AND can move

multiple

Black or White Bishop's in a row.

SOLUTION: By numbering the board as show follow the moves in the

numerical order under the #'s columns.

(IE: 1,2,3,4,5,6,7 etc)

A B C D E

+----+----+----+----+----+

4 | BL | | | | WH | 4

+----+----+----+----+----+

3 | BL | | | | WH | 3

+----+----+----+----+----+

2 | BL | | | | WH | 2

+----+----+----+----+----+

1 | BL | | | | WH | 1

+----+----+----+----+----+

A B C D E

 

# Black Moves # White Moves

-- -------------- -- --------------

1 A2->B3 2 E2->D3->B1 Note: I wish

to thank

3 B3->D1 4 E4->D3->C4

whomever devised

5 B1->A2 this

solution!

6 D1->C2->E4 7 C4->E2

8 A2->C4

9 E4->B1

10 A4->C2->E4 11 E2->D1

12 C4->B3->A4

13 B1->D3 14 D1->B3->A2

15 D3->E2

Two White and Two Black Bishop's should now be switched.

# Black Moves # White Moves

-- -------------- -- --------------

16 A3->B2 17 E3->D2->B4

18 B2->D4 19 E1->D2->C1

20 B4->A3

21 D4->C3->E1 22 C1->E3

23 A3->C1

24 E1->B4

25 A1->C3->E1 26 E3->D4

27 C1->B2->A1

28 B4->D2 29 D4->B2->A3

30 D2->E3

All Bishop's should now be swapped.

 

------------------------------------------------------------------

--------------

Crypt in the basement:

OBJECTIVE: Get the lid's all closed before the dead escape.

There are 9 coffins arranged like this:

1 2 3

4 5 6

7 8 9

(You)

Clicking to open/close the lid on one affects the ones around it

like this: (X) is the one clicked - n means no change in the

lid.

n 2 n 1 n n n n 3 1(2)3 n n n

4(5)6 (4)n n n n(6) n n n n n n

n 8 n 7 n n n n 9 n n n 7(8)9

(1)2 n n n n n 2(3) n n n

4 5 n 4 5 n n 5 6 n 5 6

n n n (7)8 n n n n n 8(9)

Notice that clicking 2,4,6 or 8 has no effect on 5.

One more thing: Several times while trying to click on #9 I

managed to

instead click while the right beckoning hand was displayed. This

exits

the puzzle early. Be sure you have the EYE before clicking in a

coffin.

Although I am sure there is a nice algorithm for this solution I

still

have not found it. I have managed to solve it by brute force

only.

By resetting the puzzle I usually find a fairly easy one to

solve within

a few minutes.

------------------------------------------------------------------

--------------

Knights in the Bathroom:

OBJECTIVE: Swap the Black and White Knights.

Solution: I've solved this through brute force. It took enough

moves

that I don't plan to document it here.

 

Starting layout

+----+----+----+----+----+

| BL | BL | BL | BL | WH |

+----+----+----+----+----+

| BL | BL | BL | WH | WH |

+----+----+----+----+----+ BL = Black

Knight

| BL | BL | | WH | WH | WH = WHite

Knight

+----+----+----+----+----+

| BL | BL | WH | WH | WH |

+----+----+----+----+----+

| BL | WH | WH | WH | WH |

+----+----+----+----+----+

 

Legal Moves for a Knight

+----+----+----+----+----+ +----+----+----+----+----+

| | --+--+-+-- | | | | + | | + | |

+----+----+--+-+----+----+ +----+-+--+----+--+-+----+

| + | | | | | + | | --+-+--+--+-+--+-+-- |

+-+--+----+--+-+----+-+--+ +----+-+--+--+-+--+-+----+

| +--+----+-KN-+----+-+ | | | +--+-KN-+--+ | |

+-+--+----+-+--+----+-+--+ +----+-+--+-+--+--+-+----+

| + | | | | | + | | --+-+--+-+--+--+-+-- |

+----+----+-+--+----+----+ +----+-+--+----+--+-+----+

| | --+-+--+-- | | | | + | | + | |

+----+----+----+----+----+ +----+----+----+----+----+

 

 

------------------------------------------------------------------

--------------

Card Shark:

OBJECTIVE: Flip over all the cards. Only cards adjacnet too or in

line

on a row/column over already flipped cards can be

flipped.

 

+--++--++--++--+ +--+

| 1|| 8|| 7|| 6| |14|

+--++--++--++--+ +--+

+--+ +--+ +--++--++--+

| 9| |10| | 3|| 2|| 1|

+--+ +--+ +--++--++--+

+--+ +--+ +--++--++--++--++--+

|13| |14| |12|| 4||13|| 8|| 9|

+--+ +--+ +--++--++--++--++--+

+--+ +--+ +--++--++--+

|12| |11| | 5|| 6|| 7|

+--+ +--+ +--++--++--+

+--++--++--++--+ +--+ +--+

| 2|| 3|| 4|| 5| |11| |10|

+--++--++--++--+ +--+ +--+

 

 

------------------------------------------------------------------

--------------

Through the Microscope:

 

OBJECTIVE: You are Blue, have more blue pieces left at the end of

the game.

To create a new Blue move one square in any

direction. You can

more up to two squares in ANY direction including

diagonals,

you may jump other cells.

 

 

Starting Layout:

+----+----+----+----+----+----+----+

| BL | | | | | | GR |

+----+----+----+----+----+----+----+

| | | | | | | |

+----+----+----+----+----+----+----+

| | | | | | | |

+----+----+----+----+----+----+----+

| | | | | | | |

+----+----+----+----+----+----+----+

| | | | | | | |

+----+----+----+----+----+----+----+

| | | | | | | |

+----+----+----+----+----+----+----+

| GR | | | | | | BL |

+----+----+----+----+----+----+----+

 

------------------------------------------------------------------

--------------

This is the PIT's:

OBJECTIVE: Make your way along the colored bricks to reach the

FINISH

block. There is a methodology you need to follow to

complete

this.

HINTS: You do not need to step om all the colored bricks to

win.

Every third brick you step on needs to be purple.

When stepping on the FINISH brick it must be the

third in that

sequence.

LAYOUT: FINISH

+---+ +---+ +---+ +---+

| P +---+ B +---+ B +---+-> | P = Purple

Square

+---+ P +---+BR +---+BR +---+ B = Blue Square

+---+ B +---+ P +---+ BR = Brown Square

+---+ BR+---+ +---+ B +---+

| P +---+ +---+ B |

+---+ B | | B +---+

+---+ +---+

+---+ B +---+ +---+ P +---+

| B +---+ P +---+BR +---+ P |

+---+ P +---+ P +---+ P +---+

+---+BR +---+ P +---+

+---+ P +---+BR +---+BR +---+

|-> +---+ +---+ +---+ B |

+---+ +---+

START

SOLUTION: The Book in the library says that each color represents

a number, and that the next move depends upon what

color/number

you are starting from.

FINISH

+---+ +---+ +---+ +---+

| +---+D1 +---+E1 +---+E3 | P = Purple

Square

+---+C3 +---+D2 +---+E2 +---+ B = Blue Square

+---+C2 +---+D3 +---+ BR = Brown Square

+---+C1 +---+ +---+ +---+

|B3 +---+ +---+ |

+---+B2 | | +---+

+---+ +---+

+---+B1 +---+ +---+ +---+

| +---+ +---+ +---+ |

+---+A3 +---+ +---+ +---+

+---+A2 +---+ +---+

+---+A1 +---+ +---+ +---+

|-> +---+ +---+ +---+ |

+---+ +---+

START

Step on A1,A2,A3,B1,B2 ... E2,E3

 

------------------------------------------------------------------

--------------

Flip Picture:

OBJECTIVE: Using the control buttons around the edges retore the

picture

back to it's correct state. Each time the puzzle is

restated

it is scrambled different.

SOLUTION: When the picture is displayed correctly before being

scrambled

the squares of it are numbered 1 to 9 as show below.

Memorize

the section and it's number as shown below.

BUTTONS: Clicking on B1 increments the picture shown in

squares 1,4 and 7

to the next picture in sequence. If picture 9 was

shown then

picture 1 is displayed in that square.

Clicking on B2 increments squares 2,5 and 8.

Clicking on B3 increments squares 3,6 and 9.

Clicking on buttons B7,B8 or B9 decrement their

column.

Clicking on buttons B10,B11 or B12 increment the

picture on

their row.

Clicking on buttons B4,B5 or B6 decrement their row.

 

(Next Picture)

B1 B2 B3

+----+----+----+

B12 | 1 | 2 | 3 | B4

+----+----+----+

(Next Picture) B11 | 4 | 5 | 6 | B5 (Previous

picture)

+----+----+----+

B10 | 7 | 8 | 9 | B6

+----+----+----+

B9 B8 B7

(Previous Picture)

Note: I had the best luck resetting the puzzle until I got one

that had

the same pattern in columns 1 and 2. I was then able to

increment

column 3 to the same pattern. I was then able to

increment row 1

and 2 until all 9 squares had the SAME picture. I then

set column

2 to the picture before column 3. I then set column 1 to

be the

picture before column 2. I then decremented the rows 1

and 2 until

I had the complete picture.

------------------------------------------------------------------

--------------

Spelling Blocks:

OBJECTIVE: Rearrange the blocks to spell the correct three words.

CONTROL: Clicking on the TOP of a column slides the lower two

blocks up, the top one goes to the bottom. The

opposite

is true by clicking on the BOTTOM of a column.

Clicking on the RIGHT edge of a row slides the row to

the

right. The rightmost block goes to the left edge.

Again the

opposite is true for the LEFT edge.

The blocks always initialize to the same

configuration:

+---+---+---+

| D | A | T |

+---+---+---+

| Y | O | B |

+---+---+---+

| T | E | G |

+---+---+---+

 

SOLUTION: To solve the puzzle rearrange the letters to spell

the words

+---+---+---+

| G | E | T |

+---+---+---+

| B | O | Y |

+---+---+---+

| T | A | D |

+---+---+---+

EDITOR'S NOTE:

This solution was included at the end of the file. It has been

put

in this section of the document becaues it is part of this puzzle.

The author of this solution is: tjko@network.cc.jyu.fi (Timo

Kokkonen)

Here's solution for 'Spelling Blocks' puzzle:

 

1 2 3

4 D A T

5 Y O B

6 T E G

move click

1 1

2 5

3 5

4 4

5 3

6 3

7 2

8 4

9 4

10 6

11 2

 

Now you shoud have something like this: GET

BOY

TAD .....

 

P.S. I solved this with pure force...took about 5 seconds to find

this solution using very simple C program on 486/33....

 

 

------------------------------------------------------------------

--------------

Piano Bar:

OBJECTIVE: Follow the song through 18 notes repeating in a 'Follow

the

leader' type of game.

SOLUTION: I taped a piece of paper to my screen and marked all the

keys

on it. Then I numbered the keys 1,2,3...18 as they

were

played.

I believe this is the Sequence - Only part of the Keyboard is

shown.

I've entered this in two different formats, use the one you find

easiest

to follow.

W W B W B W W B W B W B W W

-- -- -- -- -- -- -- -- -- -- -- -- -- --

1 6 5 3 4 14 2 12

10 7 8 15 11

9 16 13

17 18

W W B W B W W B W B W B W W

-- -- -- -- -- -- -- -- -- -- -- -- -- --

1 . . . . . . .

. . . . . . 2 .

. . . 3 . . . .

. . . . 4 . . .

. . 5 . . . . .

. 6 . . . . . .

. 7 . . . . .

. . 8 . . . .

. 9 . . . . .

10 . . . . . .

. . . . 11 .

. . . . . 12

. . . . 13

. . . 14

. . 15

. 16

17 .

18

The musical solution is:

Follow the Leader through the 18 note melody by playing the

following keys. The

Piano pictured is an accurate repro of a real piano.

Play in sequence:

Low B, up an octave to B, F#, G, E, D#, E, F#, E, Low B, up an

octave to B, C,

B, A, G, F#, E, F#.

For those who have a little trouble, it may help to remind that

'B' is located

to the right of any three key black sequence.

------------------------------------------------------------------

--------------

Stauf's Face:

OBJECTIVE: Restore Stauf's face to normal.

NOTES: This is simular to the crypt puzzle except that each

section

of the puzzle can be in THREE states. The sequence

like this:

+-> NORMAL --> Red --> Green --+ (Or is it Green -->

Red?)

| |

+------------------------------+

 

There are 9 sections arranged like this:

1 2 3

4 5 6

7 8 9

Clicking to change a section affects the ones around it like

this:

(X) is the one clicked - n means no change in the piece.

n 2 n 1 n n n n 3 1(2)3 n n n

4(5)6 (4)n n n n(6) n n n n n n

n 8 n 7 n n n n 9 n n n 7(8)9

(1)2 n n n n n 2(3) n n n

4 5 n 4 5 n n 5 6 n 5 6

n n n (7)8 n n n n n 8(9)

Notice that clicking 2,4,6 or 8 has no effect on 5.

NOTE: I kept resetting this one until I got a setup that

seemed

logical to clear.

 

------------------------------------------------------------------

--------------

Star Knifes

OBJECTIVE: Remove knives by jumping over them with another knife.

To win

you must have only one knife left on the board.

SOLUTION: I've numbered the nodes like this:

1

 

2 3 4 5

 

6 7

9

 

8 10

 

 

Jump in this order:

FROM TOO OVER

---- ---- ----

6 1 3

5 3 4

2 4 3

9 5 7

1 7 4

5 9 7

8 7 9

10 4 7

 

 

------------------------------------------------------------------

--------------

SkyScraper

OBJECTIVE: Find the proper path throught the windows to clear each

section.

SOLUTION: You start on the BOTTOM section, click on window #1 and

follow

then in order. Some of them will automatically turn

on when

another is clicked. Click the next on that needs to

be lite

when some are automatically turned on.

+----+----+----+----+

| | | 4 | 5 |

+----+----+----+----+

| | 2 | 3 | |

+----+----+----+----+

| | 1 | | |

+----+----+----+----+

+----+----+----+----+----+----+

| | 8 | 9 | | 15 | |

+----+----+----+----+----+----+

| | 7 | 10 | 11 | 14 | |

+----+----+----+----+----+----+

| 5 | 6 | | 12 | 13 | |

+----+----+----+----+----+----+

| 4 | 3 | 2 | | | |

+----+----+----+----+----+----+

| | | 1 | | | |

+----+----+----+----+----+----+

+----+----+----+----+----+----+----+----+

| | 25 | 24 | | 10 | 9 | 8 | |

+----+----+----+----+----+----+----+----+

| | 22 | 23 | | 11 | 12 | 7 | |

+----+----+----+----+----+----+----+----+

| 20 | 21 | | 15 | 14 | 13 | 6 | 5 |

+----+----+----+----+----+----+----+----+

| 19 | 18 | 17 | 16 | | 2 | 3 | 4 |

+----+----+----+----+----+----+----+----+

| | | | | | 1 | | |

+----+----+----+----+----+----+----+----+

 

------------------------------------------------------------------

--------------

 

z ## x __/ ### \__ z ## y __/ ### \__ y ## y

__/ ### \__

_ y## z__/ ##### y \__ ## x__/ ##### y \__ ## __/z

##### xz

z\ ## / z y ####### z \ ## / z ####### x z \ ## /

####### y

##+-+######## ### ########+-+######## ### ########+-

+######## ### ####

##+++##### y ##### #####+++##### ##### y #####+++#####y

##### y #

_/y| \_ z z####### _/ | \_ y z ####### z _/ |z\_

####### z

+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--

+--+--+--+--+

+--+--+--+

+--+--+--+

+--+--+--+ +---+ +-+-+ +----+ + + +---+ +----+ +---+ +---+ +--

-+ +--+--+--+

+--+--+--+ | | | | | | | | | +-+ | | | | |

| +--+--+--+

+--+--+--+ +---++ | | | +---+ +---+ ++ +---+ +-+-+ |

| +--+--+--+

+--+--+--+ | | | | | | | | | +-+ | | | +-+ |

| +--+--+--+

+--+--+--+ +----+ +-+-+ +----+ + + + + +----+ + + + + +--

-+ +--+--+--+

+--+--+--+

+--+--+--+

+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--

+--+--+--+--+

(Formally Coder's Haven BBS) Adult Downloads and CD-

ROM

Node 1 300-2400 801.569.1949 Shareware/Public Domain

CD-ROM

Node 2 9600-14.4 801.569.8058 DOVE-Net Hub/Message

Bases

24 hours a day 7 days a week Programming and Chat

Bases

Running continuously since 1989 Instant Download&Message

Access

The latest version of this file can be found in the DOS/GAMES

file area

and will be named T7G_SOL.ZIP. You will be able to download this

file

on your first call!

-------------------------------------------------------111010-

101101-101001---

Category: PC Guides | Views: 36 | Added by: GuneR | Rating: 0.0/0 |
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